Unleashing the Power of ePedagogy - Transforming Education for the Digital Age

Introduction

In today's digital age, technology has become an integral part of our lives, including education. Over the past decade, there has been a significant shift in education towards e-Pedagogy. With the rapid advancements in technology, educators are now able to explore new teaching methods, engage students in interactive learning experiences, and personalise instruction to meet individual needs. This shift has been driven by the recognition that traditional teaching methods alone are no longer sufficient to prepare students for the challenges of the digital age.


The integration of technology in pedagogy, commonly known as e-Pedagogy, has revolutionised the way we teach and learn. As an educator, I have had the opportunity to witness firsthand the transformative power of e-Pedagogy in the classroom. 


When I was a student, Physical Education (PE) was simply a time to play. Receiving grades for PE has little meaning to me then. As a young PE teacher, I would struggle with changing students’ mindset from PE is “for play only” to “playing with purpose”. 


I felt that giving quality feedback to my students was a vital part of my job. The feedback, though, did not seem effective at all. The students’ focus was on the play itself and they could not visualise or recall their behaviour.


But as the school moves towards e-Pedagogy, where the practice of teaching with technology for active learning helps to create a participatory, connected, and reflective classroom, the following was shared about different elements in e-Pedagogy: 



The continuous drive to apply e-Pedagogy in our teaching forms an impression on me that I should be using technology in my lessons too. 


Engaging Students through Multimedia:

I learned that one of the key benefits of e-Pedagogy is the ability to engage students through multimedia. By incorporating videos, animations, and interactive simulations into lessons, educators can create a more immersive and engaging learning environment. Research has shown that multimedia can enhance student motivation, improve retention of information, and promote deeper understanding (Mayer, 2009). 


Personalised Learning with e-Pedagogy:

Another powerful aspect of e-Pedagogy is the ability to personalise learning experiences for each student. Technology allows educators to gather data on student performance and preferences, enabling them to tailor instruction accordingly. Personalised learning has been shown to improve student outcomes, increase engagement, and foster a sense of ownership over learning (Pane et al., 2015). Through the use of adaptive learning platforms and online assessments, educators are able to identify gaps in student understanding and provide targeted interventions to address those gaps.


Collaborative Learning and e-Pedagogy:

E-Pedagogy also promotes collaborative learning, allowing students to work together on projects, share ideas, and learn from each other. Online discussion forums, collaborative document editing tools, and video conferencing platforms enable students to collaborate beyond the boundaries of the physical classroom. Research has shown that collaborative learning can enhance critical thinking skills, improve problem-solving abilities, and promote social interaction (Johnson et al., 2014). 


As pointed out during one of the school’s sharing, technology must be designed to support and enhance the quality of assessment and not the other way around. In this article, I will share my personal experience of unleashing the power of e-Pedagogy in teaching PE.

My Personal Experience:

I started exploring the advantages of using technology and how I could incorporate it into my lesson. One of the most known advantages was the ease of data collection and analysis. In the past, assessment was done via paper and pen. This was cumbersome. I explored the use of Plickers, where I can collect real-time formative assessment data in the classroom without the need for student devices or accounts. With QR codes cards for each student, a database of questions and name list uploaded into the app, I was ready to roll it out.


Although it took a while for the students to familiarise themselves with the QR code cards, the atmosphere changed drastically. Students became more excited as they received the feedback immediately. Unlike conventional questioning techniques, everyone’s “voice” can now be easily “heard” with the aid of Plickers.


Next, gamification. I searched for ways on how I can gamify the assessment as I wanted my students to learn from their mistakes and make improvements through a purposeful and engaging manner.

I created a database of questions related to healthy living which can be found in the Active and Healthy Me Journal. Using apps like Blooket, Kahoot and Nearpod, students answered questions and earned points to move up the leaderboard. The live update of scores and ranking excites the students. The apps also showed the correct answers if students answered them wrongly. In this game format, students were able to learn from their mistakes and aimed to be ranked higher in the next game. 


At the end of the session, these apps allowed me to download the results in user-friendly Microsoft Excel format to conduct in-depth data analysis and also provided me with feedback on the students’ performances. Using technology, therefore, has made data collection a breeze.


How can I then bring this beyond the classroom and tap on other advantages that technology brings?

One other thing which I have explored is the use of video analysis technology. Video analysis technology allows students to capture their actions in slow motion and enables them to analyse their movement and performance with great ease.


It begins with activating learning - letting students visualise what they are going to learn. Through the interaction with the content created, students can spot what went right and wrong. Beginning with a simple sprinting exercise in P3 Athletics, I made use of SLS for content creation. Students view the suggested running form and time was given for them to practice. As they were able to visualise and to compare, I observed a significant improvement in their performance, the level of engagement and their motivation to improve. 


I then dived deeper to explore how I can promote thinking and discussion. My students can make use of the iPad to video their gymnastics sequences and upload it onto Padlet. Using the rubrics provided, the students were able to reflect on their own performance as well as their peers’. Instant feedback helped to improve learning and motivation by providing them with immediate information about their performance, setting a clear benchmark, and helping the students to adjust their form, speed, or technique. 


Students were also able to review their movement patterns multiple times to identify which areas they were doing well in, and which areas they needed to improve on. While video recording can help teachers and students assess and adjust students' movements and form, the feedback cycle significantly increased the quality of student-student interactions. As students were actively providing feedback to their peers, I supplement that process by giving feedback to specific groups of students as well. 

Constructive and encouraging words from students for students

Preparing to use Technology:

A teacher’s role has changed with the rapid increase and advancement of technology. Students can get information easily and readily from the internet. The question is: how can we value-add to their learning? 


I facilitated their learning process by setting the boundaries and steering them towards a common outcome.


1. Providing a Safe Environment

It is critical to provide a safe environment where students feel comfortable to fail and try again. Setting ground rules and providing constructive feedback lay the foundation for any form of learning to take place. 


Using Padlet is an example of providing the students with the opportunities to provide comments. Padlet allows me to filter comments before they are displayed on the wall, ensuring that only comments that are appropriate and relevant to the content are reflected on the platform. 


This way, I have better control to guide the students to provide encouraging and constructive feedback. I am also able to get the students to practise giving more specific comments. After gaining sufficient practice, students become better equipped to provide both encouraging and constructive feedback.

Figure  SEQ Figure \* ARABIC 6: Using Padlet board with limited commenting options, allowing students to express their preferences by liking or disliking the video.

2. Begin with the End in Mind

Students are to be made aware of what they need to achieve at the end of the day. The day’s objective should be clearly stated to help them track their own progression. Although the students can be at diverse levels of competency and readiness, all of them are moving towards the same objectives. 


Furthermore, I need to clearly state the purpose of using ICT in my lessons. It could function as a depository of learning videos, or it could be a platform for discussion. With a clear end in mind, students can utilise ICT more effectively and learn better.


3. Allow Student Voice to have an Open Mindset

Be ready for all kinds of questions and requests as students explore. I may not have all the answers, but I can always explore alternatives and provide students with other options. 


Finally, give students time to explore. Often, students do not perform the way we envision them to at the beginning. However, given time and guidance, they will certainly make progress and move towards the direction that you have set for them.

ICT and the 3Ps in Springdale Primary School

The use of ICT has significantly transformed the perception of PE among students. By integrating ICT, students are empowered in both their learning process and content. This integration enhances engagement, understanding, and application of knowledge. It allows students to visualize their actions and behaviours, ultimately leading to the attainment of learning outcomes.


I therefore believe that leveraging ICT in PE is a fantastic way to align with Springdale Primary’s learning experience (SLE) educational approach. 


Play:

Discovery-based and experiential-based learning are embodied within the use of ICT, which provides students with a platform to document their discoveries and learning processes.


Passion:

The use of ICT ignites students' passion for learning by enabling them to visualise their actions and behaviours. A learner-centred approach, combined with a safe environment, empowers students to take charge of their own learning, further igniting their passion for learning.


Purpose:

Over time, the use of ICT evolves into a deeper sense of purpose. It starts by having an end goal in mind. Whether through a competition or a performance, these activities build a common purpose that all students work towards, thereby promoting better learning outcomes.

Conclusion

In conclusion, my personal experience with e-Pedagogy has been overwhelmingly positive. By leveraging technology, I have been able to engage students, personalise learning experiences, promote collaboration, and enhance student outcomes. The power of e-Pedagogy lies in its ability to transform traditional teaching practices and create a dynamic and learner-centred environment. As educators, it is our responsibility to unleash this power and harness the potential of e-Pedagogy to prepare our students for the digital world.


E-Pedagogy also allows students to be reflective learners. While students think critically and develop their strengths and talents, learning to provide constructive feedback to their peers can potentially help students foster stronger relationships and in the process, learn to demonstrate greater consideration and empathy towards others. When combined with other instructional strategies, incorporating play and purpose can revitalise the PE classroom by igniting students' passion.


While e-Pedagogy may potentially offer numerous benefits, it is not without its challenges. Access to technology, teacher training, and the digital divide are some of the barriers that need to be overcome to ensure equitable access to e-pedagogy (Bates, 2015). Additionally, educators need to be cautious about the potential distractions and pitfalls associated with technology use in the classroom (Selwyn, 2016). However, with proper planning, professional development, and ongoing support, these challenges can be addressed.


Start small, start simple. Most importantly, start!

References:

Bates, A. W. (2015). Teaching in a digital age: Guidelines for designing teaching and learning. BCcampus.


Johnson, D. W., Johnson, R. T., & Smith, K. A. (2014). Cooperative learning: Improving university instruction by basing practice on validated theory. Journal on Excellence in College Teaching, 25(3&4), 85-118.


Mayer, R. E. (2009). Multimedia learning (2nd ed.). Cambridge University Press.


Pane, J. F., Steiner, E. D., Baird, M. D., & Hamilton, L. S. (2015). Continued progress: Promising evidence on personalized learning. RAND Corporation.


Selwyn, N. (2016). Is technology good for education? Malden, Mass.

Contributed by: 

Ms Kang Zhang Mei - PE Teacher, Springdale Primary School. 

The PE Dept thank Mr Nasrun Bin Mizzy (Master Teacher), PESTA for his guidance. His feedback and insights played an instrumental role in shaping the outcome of this article.

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